Слайд 1Lecture
ICT
Baishemirov Zh.
MULTImedia
TECHnology
Слайд 3Lecture 11 Multimedia technology
Derived from the word “Multi” and “Media”
Multi
Many, Multiple,
Media
Tools
that is used to represent or do a certain things, delivery medium, a form of mass communication – newspaper, magazine / tv.
Distribution tool & information presentation – text, graphic, voice, images, music and etc.
What is Multimedia?
Слайд 5Definition of Multimedia
Multimedia is a combination of text, graphic, sound, animation,
and video that is delivered interactively to the user by electronic or digitally manipulated means.
Слайд 6Elements of Multimedia
TEXT
A broad term for something that contains words to
express something.
Text is the most basic element of multimedia.
A good choice of words could help convey the intended message to the users (keywords).
Used in contents, menus, navigational buttons
Слайд 7Elements of Multimedia
TEXT
Example
Слайд 8Elements of Multimedia
GRAPHIC
Two-dimensional figure or illustration
Could be produced manually (by
drawing, painting, carving, etc.) or by computer graphics technology.
Used in multimedia to show more clearly what a particular information is all about (diagrams, picture).
Слайд 9Elements of Multimedia
GRAPHIC
Example
Слайд 10Elements of Multimedia
AUDIO
Produced by vibration, as perceived by the sense of
hearing.
In multimedia, audio could come in the form of speech, sound effects and also music score.
Слайд 11Elements of Multimedia
AUDIO
Example
Слайд 12Elements of Multimedia
ANIMATION
The illusion of motion created by the consecutive display
of images of static elements.
In multimedia, animation is used to further enhance / enriched the experience of the user to further understand the information conveyed to them.
Слайд 13Elements of Multimedia
ANIMATION
Example
Слайд 14Elements of Multimedia
VIDEO
Is the technology of capturing, recording, processing, transmitting, and
reconstructing moving pictures.
Video is more towards photo realistic image sequence / live recording as in comparison to animation.
Video also takes a lot of storage space. So plan carefully before you are going to use it.
Слайд 15Interactive Multimedia
When the user is given the option of controlling the
elements.
Hyper Media
A combination of hypertext, graphics, audio, video, (linked elements) and interactivity culminating in a complete, non-linear computer-based experience.
Слайд 17Example
Hyper Media
Video link
Image link
Audio Link
Слайд 18Linear VS Non-Linear
A Multimedia Project is identified as Linear when:
It is
not interactive
User have no control over the content that is being showed to them.
Example: A movie; A non-interactive lecture / demo show
LINEAR
NON-LINEAR
A Multimedia Project is identified as Non-Linear when:
It is interactive
Users have control over the content that is being showed to them.
Users are given navigational control
Example: Games; Courseware; Interactive CD
Слайд 19Authoring Tools
Use to merge multimedia elements (text, audio, graphic, animation, video)
into a project.
Designed to manage individual multimedia elements and provide user interaction (if required).
Слайд 20Authoring Tools
Example:
Macromedia Authorware
Macromedia
Director
Macromedia
Flash
Microsoft
Power Point
Слайд 21Importance of Multimedia
There are a number of fields where multimedia could
be of use. Examples are:-
Business
Education
Entertainment
Home
Public Places
Слайд 22Importance of Multimedia
Business
Use and Applications
Sales / Marketing Presentation
Trade show production
Staff Training
Application
Company Kiosk
Education
Use and Applications
Courseware / Simulations
E-Learning / Distance Learning
Information Searching
Слайд 23Importance of Multimedia
Entertainment
Use and Applications
Games (Leisure / Educational)
Movies
Video on Demand
Online
Home
Use and
Applications
Television
Satellite TV
SMS services (chats, voting, reality TV)
Public Places
Use and Applications
Information Kiosk
Smart Cards, Security
Слайд 24Multimedia Products
Briefing Products
Reference Products
Database Products
Education and Training Products
Kiosk
Entertainment and Games
Слайд 25Multimedia Products
Briefing Products
Small, straightforward, linear products used to present information quickly
and concisely.
Characteristic of briefing product: a) Short Development Cycle; b) Limited Number of Presentations; c) Usage of text to present information with limited use of graphic, audio and video; d) Have few navigational controls. (mouse click and button press to move from one page to another); e) Content and the format are suitable for the audience and fulfill the purpose of the presentation.
1
1/2
Good briefing presentation depends on:
The understanding of the presented subject.
Seamless integration of content.
Consistent layout
Example:
Corporate Presentation
Sales Presentation
Educational Lectures
Слайд 26Multimedia Products
Reference Products
2
Often used for answering specific questions or for
general browsing of information. (stored on CD/ DVD ROM)
Characteristic of reference product:
Used by wide range of user (small – adult)
Have navigational menu, book marking, searching, printing utility
2 Basic classes of reference product:
Generalized Content (dictionary/encyclopedia) Broad treatment of content at a limited depth
Detailed Content Focus on specific area and provide extensive information.
Good usability and success depends on: 1) The developers understanding the body of information and how the end user will want to access it. 2)Help function should always available to explain how to access and use the information
Examples are electronic forms of:
Encyclopedia
Dictionaries
Cookbooks, Historical, Informative
Scientific surveys.
Слайд 27Multimedia Products
Database Products
3
Similar to reference product in a sense that
large amount of information are made available to the end user.
Focus on storing and accessing the actual data (multimedia data such as text, graphic, audio, animation and video)
Characteristics of Database Products are:
Manages multimedia data (large data)
Descriptive finding methods
Content based search
Simultaneous access
Online database
Relational consistency in
data management.
Examples are:
Google Search
Google Earth
Слайд 28Multimedia Products
Education and Training Products
4
Similar to textbook or training manuals
but have added media such as audio, animation and video.
Make up a significant share of the multimedia market ranging from pre-kindergarten to postgraduate offerings from technical to corporate training products.
2 categories of reference product:
Instructor Support Products
Standalone or Self-Paced Products
Combination Products
Shares the same characteristics as Reference Product
Слайд 29Multimedia Products
Kiosk Products
5
A product which is usually stationed at public
places and allow the user to find information interactively and also other types of transaction.
Characteristics of Kiosk Products:-
Limited target users and usage.
User friendly and easily used by user.
Fast response.
Categories of Kiosk
Point Of Information
Provide certain information (example map, timetable etc)
Point Of Sales System
Allow users to purchase or make orders
Example of Kiosk Products:-
Instant Photo Booth
Banking Kiosk (money deposit, cheque)
University Information Kiosk
Слайд 30Multimedia Products
Entertainment & Games
6
Most popular
Shipped in the form of Interactive
CD / DVD ROM.
Characteristics of E & G Products:-
Immersive.
Requires constant feedback and interaction with the user.
Challenging and sometimes intriguing for user
Enabled online play for more than one user experience.
Слайд 31Questions
1- The submission of text, audio, video and graphic information in
digital format.
2- The underlying technology to compress the information.
3- 3-D representation of the virtual world and the animation.
4- Tools for developing multimedia applications.
5- The use of multimedia technology to plan, describe business processes and their visualization.
Слайд 33Outline
History of Multimedia Systems
Characteristics of a Multimedia System
Current definition of multimedia
in ICT
Types of multimedia
Advantages and disadvantages
Multimedia products
Areas of use for multimedia
Слайд 35A multimedia system supports the integrated storage, transmission and representation of
the discrete media types text, graphics and image and the continuous media types audio and video on a digital computer.
Introduction to Multimedia System
Слайд 36
Newspaper were perhaps the first mass communication medium
to employ Multimedia, they used mostly text, graphics, and images.
In 1895, Gugliemo Marconi sent his first wireless radio transmission at Pontecchio, Italy. A few years later (in 1901) he detected radio waves beamed across the Atlantic. Initially invented for telegraph, radio is now a major medium for audio broadcasting.
Television was the new media for the 20th century. It brings the video and has since changed the world of mass communications.
History of Multimedia Systems
Слайд 37The term “MULTIMEDIA” was first used by BOB GOLDSTEIN in July
1996 to promote opening of his light works.
In 1970s the term was used to describe presentations consisting of multi-projector slide shows timed to an audio track.
In 1990s ‘multimedia ‘ took on its current meaning.
TAY VAUGHAN declared “Multimedia as combination of text, graphic art, sound, animation, and video that is delivered by computer.
In common usage, the term multimedia refers to an electronically delivered combination of media including video, still images, audio, text in such a way that can be accessed interactively.
Computers marketed in 1990s were referred to as “MULTIMEDIA COMPUTERS” because they contained a CD-ROM drive.
Слайд 38MULTIMEDIA
Multimedia is media and content that uses a combination of different content forms.
The term is used
in contrast to media which only use traditional forms of printed or hand-produced material.
Multimedia includes a combination of
Text
Audio
Still images
Animation video
Interactivity content forms.
Слайд 40Multimedia systems must be computer controlled.
Multimedia systems are integrated.
The
information they handle must be represented digitally.
The interface to the final presentation of media is usually
interactive
A Multimedia system has four basic characteristics:
Characteristics of a Multimedia System
Слайд 41CURRENT DEFINITION OF MULTIMEDIA IN ICT
In the field of
Information and Communication Technology, multimedia means more than the use of the various media. A computer user interacts with the computer to perform tasks such as finding information or play games to develop a skill.
Thus, the meaning of multimedia has changed as technology advanced in our lives.
Слайд 42HARDWARE AND EDITING SOFTWARE FOR MULTIMEDIA PRODUCTION
In producing a multimedia
program, we need to: collect data for the 5 basic elements of multimedia: text, animation, graphics, video and audio by using hardware.
Слайд 43
To edit the elements, we need special editing software.
Слайд 44Multimedia formats include
TYPES OF MULTIMEDIA
Слайд 45The following extensions commonly used to lay up multimedia documentation:
MOV
MP4
3GP
VOB
FLV.
Files with augmentation (дополнением) MOV are used to lay up capture on film and song in order.
MP4 is fundamentally identical to MOV format and lone differs by provided that roughly added metadata.
MP4 put on record augmentation is supported by multiple applications with Apple ITunes, XBox 360.
Слайд 46MPEG is a align of compressions methods designed for audio and
visual data.
3GP on PC may perhaps be viewed VLC media player, RealPlayer, QuickTime, GOM Player and Media Player Classic.
File Extension VOB (Video Object) is commonly locate such documents in DVD-Video media.
File Extension FLV is used to deposit Macromedia Flash Player collection. It can define vector graphics, stream videocassette, audio and text.
Слайд 47Text
Audio
Pictures
Video
Animation
Interactivity
Слайд 48TEXT
Text is the most widely used and flexible means of presenting
information on screen and conveying ideas.
Text is an essential aspect of presenting the information.
Like each element of the multimedia design, effective use of text can either direct users/readers attention or divert (отвлекать) it.
Слайд 50AUDIO
Audio refers to sound. Multimedia can include files which contain sounds.
Audio
songs also come under the heading multimedia.
Multimedia presentations often have some audio tracks which makes it easier for people to understand.
Multimedia phones have music players to run audio music.
Various audio software include VLC media player, real player, etc.
Слайд 52PICTURES
Pictures(images) is a two-dimensional screen display, and as well as a
three-dimensional, such as a statue or hologram.
Graphs, pie-charts, painting etc. all come under images.
Images are a very useful feature of multimedia. Multimedia presentation uses pictures or clip-art to make people understand.
Various file formats of images are .jpg, .png, .gif etc.
Слайд 54VIDEO
A video is unedited material as it had been originally filmed
by movie camera or recorded by a video camera.
The embedding of video in multimedia applications is a powerful way to convey information which can incorporate a personal element which other media lack (отсутств.)
Video improves, dramatizes, and gives impact to your multimedia application.
The advantage of integrating video into a multimedia presentation is the capacity to effectively convey a great deal of information in the least amount of time.
Слайд 56ANIMATION
Animation is the rapid display of a sequence of images of 2-D
or 3-D artwork or model positions in order to create an illusion of movement.
The effect is an optical illusion of motion due to the phenomenon of persistence (стойкость) of vision.
Animation adds visual impact to the multimedia project.
Animation are used in cartoons, scientific visualization.
Слайд 58INTERACTIVITY
Interactivity can be termed as the dialog that occurs between an
individual and a computer program.
Interactive multimedia refers to the multimedia applications that allow users to actively participate rather than being passive recipients of information.
Technologies such as DVDs and digital TV are classic examples of interactive media devices, where a user can control what they watch and when.
Interactivity also relates to new media art technologies where humans and animals are able to interact with and change the course of an artwork
Слайд 59MULTIMEDIA TODAY
Multimedia and its related applications have almost become synonymous with
modern technology; given the kind of explosion the technological realm has seem.
Multimedia makes our life easier several times fold. It is through multimedia that mobile phones can be used for a number of purposes.
With the introduction of newer generation of mobile phones and more advanced communication protocols, the number of multimedia uses that your phone can be put to keeps growing.
Video conferencing which enables people across global borders to communicate with each other in real time is an excellent example of how multimedia has benefited the world of communications and telephony.
Слайд 60SCOPE OF MULTIMEDIA
The technology of multimedia design utilizes various features like
animation, video, graphics, audio and sound to impress the users.
Multimedia technology is used for 3D cinema applications and mobile 3DTV environments.
Animation is also being used in titling films, creating special effects or in web entertainment programs. Thus scope of animation is huge in context to market.
In the field of education multimedia is being used extensively especially for online courses and trainings.
Multimedia is also used in advertising (рекл.) purposes.
Слайд 61ADVANTAGES
Multimedia enhances the effect of text presentations.
Improves the quality of presentation and
retains the attention of audience.
It can be used for educational as well as entertainment purpose.
It is quick and easier to operate for the instructor.
Multimedia presentations can be modified very easily.
Multimedia is Entertaining as Well as Educational.
Слайд 62DISADVANTAGES:
Non-interactive – if one-way, no feedback.
Complex to create.
Time consuming.
Use of multimedia
is expensive.
Слайд 63COMMERCIAL
Much of the electronic old and new media used by commercial artists is multimedia.
Exciting (захватывающ.) presentations are used to grab and keep attention in advertising.
ENTERTAINMENT AND FINE ARTS
Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations.
Multimedia games are also very popular.
Слайд 64EDUCATION
Multimedia is used to produce computer-based training courses.
Edutainment is an informal term used
to describe combining education with entertainment, especially multimedia entertainment.
ENGINEERING
Software engineers may use multimedia in Computer Simulations.
Multimedia for software interfaces are often done as a collaboration between creative professionals and software engineers.
Слайд 65Design could profit tremendously (чрезвыч.) from open and collaborative multimedia research.
Multimedia and
graphics can be a very effective tool to communicate, educate, compel (принуждение) , and convince (убеждение) you and/or your audience.
Multimedia can help to gain (привлеч.) and hold (удержание) attention, make points clearer, stimulate discussion, and in general, enhance (increase) the learning process, if it also includes the appropriate (соответств.) human elements.
Слайд 66Capture devices
Video Camera, Video Recorder, Audio Microphone, Keyboards, mice, graphics
tablets, 3D input devices, tactile sensors, VR devices. Digitising/Sampling Hardware
Storage Devices
Hard disks, CD-ROMs, Jaz/Zip drives, DVD, etc
Communication Networks
Ethernet, Token Ring, FDDI, ATM, Intranets, Internets.
Computer Systems
Multimedia Desktop machines, Workstations, MPEG/VIDEO/DSP Hardware
Display Devices
CD-quality speakers, HDTV,SVGA, Hi-Resolution monitors, Color printers etc.
Components of a Multimedia System
Слайд 68Areas of use for multimedia
Educa tion
Electronic textbook
Слайд 69Education
Multimedia directory
Areas of use for multimedia
Слайд 70Education
Virtual laboratory
Areas of use for multimedia
Слайд 71Education
Multimedia encyclopedia
Areas of use for multimedia
Слайд 72Science and Technology
Expert medical systems
Areas of use for multimedia
Слайд 73Science and Techno logy
Computer Simulation System
Areas of use for multimedia
Слайд 74Tourism
Virtual tours around the world (New York)
Areas of use for multimedia
Слайд 75Tourism
Computer guide
Areas of use for multimedia
Слайд 76Computer games
Areas of use for multimedia
Слайд 77Questions:
1. List the main components of media.
2. Give an example of
a nonlinear and comment on multimedia.
3. Describe the advantages and disadvantages of vector graphics.
4. For what purpose uses interlaced scanning and why Currently?
5. What is the nature of the structural approach to design IP?