Презентация, доклад по предмету информатика на английском языке на тему Evolution of operating system

Содержание

Contents1.Early Systems 2.Characteristics of Early Systems 3. Simple Batch Systems 4.Operation of Simple Batch Systems5.Idea of Simple Batch Systems

Слайд 1Teacher:Shaimerdenova G.S
South Kazakhstan State pharmaceutical academy “Medical Biophysics, Computer Science and Mathematics”

department Theme : Evolution of operating system
Teacher:Shaimerdenova G.SSouth Kazakhstan State pharmaceutical academy “Medical Biophysics, Computer Science and Mathematics” department  Theme : Evolution

Слайд 2Contents
1.Early Systems
2.Characteristics of Early Systems

3. Simple Batch Systems
4.Operation of Simple Batch Systems
5.Idea of Simple Batch Systems

Contents1.Early Systems 2.Characteristics of Early Systems

Слайд 3Evolution of an Operating Systems?
Must adapt to hardware upgrades and new

types of hardware. Examples:
Character vs. graphic terminals
Introduction of paging hardware
Must offer new services, e.g., internet support.
The need to change the OS on regular basis place requirements on it’s design:
modular construction with clean interfaces.
object oriented methodology.
Evolution of an Operating Systems?Must adapt to hardware upgrades and new types of hardware. Examples:Character vs. graphic

Слайд 4Evolution of Operating Systems
Early Systems (1950)
Simple Batch Systems (1960)
Multiprogrammed Batch Systems

(1970)
Time-Sharing and Real-Time Systems (1970)
Personal/Desktop Computers (1980)
Multiprocessor Systems (1980)
Networked/Distributed Systems (1980)
Web-based Systems (1990)
Evolution of Operating SystemsEarly Systems (1950)Simple Batch Systems (1960)Multiprogrammed Batch Systems (1970)Time-Sharing and Real-Time Systems (1970)Personal/Desktop Computers

Слайд 5Early Systems
Structure
Single user system.
Programmer/User as operator (Open Shop).
Large machines run from

console.
Paper Tape or Punched cards.
Early SystemsStructureSingle user system.Programmer/User as operator (Open Shop).Large machines run from console.Paper Tape or Punched cards.

Слайд 6Example of an early computer system

Example of an early computer system

Слайд 7Characteristics of Early Systems
Early software: Assemblers, Libraries of common subroutines (I/O,

Floating-point), Device Drivers, Compilers, Linkers.
Need significant amount of setup time.
Extremely slow I/O devices.
Very low CPU utilization.
But computer was very secure.
Characteristics of Early SystemsEarly software: Assemblers, Libraries of common subroutines (I/O, Floating-point), Device Drivers, Compilers, Linkers.Need significant

Слайд 8Simple Batch Systems
Use of high-level languages, magnetic tapes.
Jobs are batched

together by type of languages.
An operator was hired to perform the repetitive tasks of loading jobs, starting the computer, and collecting the output (Operator-driven Shop).
It was not feasible for users to inspect memory or patch programs directly.
Simple Batch SystemsUse of high-level languages, magnetic tapes. Jobs are batched together by type of languages.An operator

Слайд 9Operation of Simple Batch Systems
The user submits a job (written on

cards or tape) to a computer operator.
The computer operator place a batch of several jobs on an input device.
A special program, the monitor, manages the execution of each program in the batch.
Monitor utilities are loaded when needed.
“Resident monitor” is always in main memory and available for execution.
Operation of Simple Batch SystemsThe user submits a job (written on cards or tape) to a computer

Слайд 10Idea of Simple Batch Systems
Reduce setup time by batching similar jobs.
Alternate

execution between user program and the monitor program.
Rely on available hardware to effectively alternate execution from various parts of memory.
Use Automatic Job Sequencing – automatically transfer control from one job when it finishes to another one.
Idea of Simple Batch SystemsReduce setup time by batching similar jobs.Alternate execution between user program and the

Слайд 11Control Cards (1)
Problems:
1. How does the monitor know about the nature

of the job (e.g., Fortran versus Assembly) or which program to execute?
2. How does the monitor distinguish: (a) job from job? (b) data from program?
Solution: Introduce Job Control Language (JCL) and control cards.
Control Cards (1)Problems:1. How does the monitor know about the nature of the job (e.g., Fortran versus

Слайд 12Special cards that tell the monitor which programs to run: $JOB $FTN $RUN $DATA $END
Special characters

distinguish control cards from data or program cards: $ in column 1 // in column 1 and 2 709 in column1

Control Cards (2)

Special cards that tell the monitor which programs to run: $JOB $FTN $RUN $DATA $ENDSpecial characters distinguish

Слайд 13Job Control Language (JCL)
JCL is the language that provides instructions to

the monitor:
what compiler to use
what data to use
Example of job format: ------->>
$FTN loads the compiler and transfers control to it.
$LOAD loads the object code (in place of compiler).
$RUN transfers control to user program.

$JOB
$FTN
...
FORTRAN
program
...
$LOAD
$RUN
...
Data
...
$END

Job Control Language (JCL)JCL is the language that provides instructions to the monitor:what compiler to usewhat data

Слайд 14Another Job/Steps example

Another Job/Steps example

Слайд 15Effects of Job Control Language (JCL)
Each read instruction (in user program)

causes one line of input to be read.
Causes (OS) input routine to be invoked:
checks for not reading a JCL line.
skip to the next JCL line at completion of user program.

Effects of Job Control Language (JCL)Each read instruction (in user program) causes one line of input to

Слайд 16Resident Monitor
Resident Monitor is first rudimentary OS.
Resident Monitor (Job Sequencer):
initial control

is in monitor.
loads next program and transfers control to it.
when job completes, the control transfers back to monitor.
Automatically transfers control from one job to another, no idle time between programs.
Resident MonitorResident Monitor is first rudimentary OS.Resident Monitor (Job Sequencer):initial control is in monitor.loads next program and

Слайд 17Resident Monitor Layout

Resident Monitor Layout

Слайд 18Parts of resident monitor:
Control Language Interpreter – responsible for reading and

carrying out instructions on the cards.
Loader – loads systems programs and applications programs into memory.
Device drivers – know special characteristics and properties for each of the system’s I/O devices.

Resident Monitor Parts

Parts of resident monitor:Control Language Interpreter – responsible for reading and carrying out instructions on the cards.Loader

Слайд 19Desirable Hardware Features
Memory protection
do not allow the memory area containing the

monitor to be altered by a user program.
Privileged instructions
can be executed only by the resident monitor.
A trap occurs if a program tries these instructions.
Interrupts
provide flexibility for relinquishing control to and regaining control from user programs.
Timer interrupts prevent a job from monopolizing the system.
Desirable Hardware FeaturesMemory protectiondo not allow the memory area containing the monitor to be altered by a

Слайд 20Offline Operation
Problem:
Card Reader slow, Printer slow (compared to Tape).
I/O and

CPU could not overlap.
Solution: Offline Operation (Satellite Computers) –
speed up computation by loading jobs into memory from tapes while card reading and line printing is done off-line using smaller machines.
Offline OperationProblem: Card Reader slow, Printer slow (compared to Tape).I/O and CPU could not overlap.Solution: Offline Operation

Слайд 21Spooling (1)
Problem:
Card reader, Line printer and Tape drives slow (compared

to Disk).
I/O and CPU could not overlap.
Solution: Spooling -
Overlap I/O of one job with the computation of another job (using double buffering, DMA, etc).
Technique is called SPOOLing: Simultaneous Peripheral Operation On Line.

Spooling (1)Problem: Card reader, Line printer and Tape drives slow (compared to Disk).I/O and CPU could not

Слайд 22Spooling (2)
While executing one job, the OS:
Reads next job from card

reader into a storage area on the disk (Job pool).
Outputs printout of previous job from disk to printer.


Job pool – data structure that allows the OS to select which job to run next in order to increase CPU utilization.
Spooling (2)While executing one job, the OS:Reads next job from card reader into a storage area on

Слайд 23We assumed Uniprogramming until now
I/O operations are exceedingly slow (compared to

instruction execution).
A program containing even a very small number of I/O operations, will spend most of its time waiting for them.
Hence: poor CPU usage when only one program is present in memory.
We assumed Uniprogramming until nowI/O operations are exceedingly slow (compared to instruction execution).A program containing even a

Слайд 24Why Multiprogramming?
Multiprogramming (also known as Multitasking) needed for efficiency:
Single user cannot

keep CPU and I/O devices busy at all times.
Multiprogramming organizes jobs (code and data) so CPU always has one to execute.
A subset of total jobs in system is kept in memory.
One job selected and run via job scheduling.
When it has to wait (for I/O for example), OS switches to another job.

Why Multiprogramming?Multiprogramming (also known as Multitasking) needed for efficiency:Single user cannot keep CPU and I/O devices busy

Слайд 25Requirements for Multiprogramming
Hardware support:
I/O interrupts and DMA controllers
in order to execute

instructions while I/O device is busy.
Timer interrupts for CPU to gain control.
Memory management
several ready-to-run jobs must be kept in memory.
Memory protection (data and programs).
Software support from the OS:
For scheduling (which program is to be run next).
To manage resource contention.
Requirements for MultiprogrammingHardware support:I/O interrupts and DMA controllersin order to execute instructions while I/O device is busy.Timer

Слайд 26References

1.Sameer, Shaikh. Complete Computer Hardware Only. PediaPress. pp. 256–257.
2.See Rand Corporation

publication by Robert Patrick
3."Timeline of Computer History: 1956: Software". Computer History Museum. Retrieved 2008-05-25.
4.A Brief History of Linux
Johnston (April 1, 2005). "VSE: A Look at the Past 40 Years". z/Journal. Thomas 5.Communications, Inc. (April/May 2005).
Chuck Boyer, The 360 Revolution
References1.Sameer, Shaikh. Complete Computer Hardware Only. PediaPress. pp. 256–257.2.See Rand Corporation publication by Robert Patrick3.

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